Saturday 22 February 2014

Resident Evil 6 RELOADED

Resident Evil 6, known as Biohazard 6 (バイオハザード6?) in Japan, is an action-adventure third-person shooter video game and the ninth main installment in the Resident Evil series, developed and published by Capcom. Capcom defines the game's genre as "dramatic horror", however there is disagreement among reviewers whether this installment belongs in the survival horror genre. It was released for the PlayStation 3 and Xbox 360 on October 2, 2012 and for Microsoft Windows on March 22, 2013.

The story is told from the perspectives of Chris Redfield, a former member and founder of the BSAA traumatized by a failed operation, Leon S. Kennedy, a Raccoon City survivor and agent for the U.S. government, Jake Muller, illegitimate son of Albert Wesker and associate of Sherry Birkin, and Ada Wong, a freelance agent framed for the bio-terrorist attacks by Neo-Umbrella. They must all confront the force behind a massive bio-terrorist attack with the newly developed C-virus in cities across the world.
Resident Evil 6 will allow players to select between three scenarios with connected storylines, each with their own feel. Each scenario follows one of three main protagonists - Leon Kennedy, Chris Redfield and Jake Muller. The player characters from each scenario will have their own partners which, in a similar fashion to Resident Evil 5, are controlled by either the computer AI or another human player via local or online multiplayer. When playing in single player, the player can allow another player to join in online at any time. A fourth scenario is unlocked after the player has finished the other three, in which the player controls Ada Wong (without a partner).

Gameplay is streamlined from previous games, allowing players to pick up items quickly and change weapons in real time. Players are also able to move while aiming their firearms. A new feature comes in the form of tablets, in which players can recover health at the push of a button. More tablets can be produced by locating herbs found throughout the game. By finding various herbs and saving them before converting, more tablets can be obtained from them. If one player runs out of health, that player will have a short time to try and defend him/herself while his partner attempts to revive them. If either player is killed, gameplay resumes at the last checkpoint. The game will have several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves. Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. Players can equip three of these upgrades which apply to all the campaigns. There are set piece events that require different approaches, such as shooting at zombies, prying through a door, and attempting to locate keys in a vehicle


Concept development began in 2009, with full development beginning the following year under Hiroyuki Kobayashi, who producedResident Evil 4, and eventually grew to have the largest staff so far to work on a Resident Evil game. The game faced both negative reactions to the control problems with the demo and mixed reviews for the drastic shift in gameplay focus for the main game, being a point of both praise and criticism for different review outlets.
Resident Evil 6
Minimum Requirements

  • CPU:                     Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.8 Ghz or better 
  • RAM:                    2 GB
  • OS:                       Windows Vista/XP, Windows 7, Windows 8 
  • Video Card:           NVIDIA GeForce 8800 GTS or better/Radeon HD 3870
  • Sound Card:          Yes 
  • Free Disk Space:   16 GB 
Resident Evil 6
Recommended Requirements


  • CPU:                     Intel Core 2 Quad 2.7 Ghz or better, AMD Phenom II X4 3 Ghz or better 
  • RAM:                    4 GB 
  • OS:                       Windows Vista/XP, Windows 7, Windows 8 
  • Video Card:           NVIDIA GeForce GTX 560 or better/Radeon HD 5850 
  • Sound Card:          Yes 
  • Free Disk Space:   16 GB 



NEW PCSX2 1.2.1 Released !! (Emu + BIOS)

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job

Here are a rundown of the biggest changes in this release:

Windows

Core:
  • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others 
  • Fixes to New GIF unit to solve regressions 
  • microVU bugs fixed (affecting Extreme-G Racing and others) 
  • CDVD fixes (Impossible Mission now boots) 
  • Path 3 arbitration and timing refinements 
  • MFIFO fixes for DDR games 
  • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more) 
  • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly 
  • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others) 
  • VIF Unpack optimizations 
  • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2) 
  • Various other game specific fixes in GameDB 
  • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2) 

SPU2-X:
  • Improved DMA system 
  • Fixes to reverb 
  • Improved time-stretcher recovery on extreme speed changes. 
  • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules 

GSdx:
  • Improved adapter selection for detecting of videocards 
  • CLUT (Color LookUp Table) fixes for games such as Disney Golf 
  • Texture Offset options added to help improve upscaling artifacts 
  • OpenGL mode added (Experimental currently) 
  • Various CRC hacks 
  • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18 
  • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:
  • Improved support for online play and make the users MAC address unique. 

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!


DOWNLOAD SECTION !