Saturday 12 April 2014

Games Inbox: Resident Evil 7 speculation, The Crew offline, and Beyond: Two Souls



The morning Inbox is still worried that developers are taking too long to join the next gen, as one reader wonders what the next Lego game is.

Home-made zombies
Well, it’s getting to that time where it’s been more than three months without a new Resident Evil and you know what I’m actually really missing it. I know the sixth one was rubbish but I still can’t help but be interested in what Capcom are going to do next. The first question has got to be whether they get a Western dev to make it or do it themselves. I know they said they were going to do more stuff in-house but Resident Evil 6 was home-made and we know how that turned out.


What I’d like to see them do is employ some sort of indie developer, maybe the guys that did Outlast or the first Amnesia. The problem Japanese publishers have is not using Western companies but using rubbish ones. Imagine what these guys could do on a big budget, and with Capcom helping out with the graphics. They’d be pretty cheap too so I don’t see why this isn’t a win-win situation for everyone. I miss Resident Evil and I want it to be good again.
Bedlam

Holding back

I have no interest in Borderlands either way but I think it’s very easy that we’re four months into the year and only one major franchise (Batman) has gone next gen only. Assassin’s Creed has a next gen only game, but it also has a separate last gen one too. I’m willing to bet that this year’s Call Of Duty is going to be cross-generational and obvious FIFA will be and I’d imagine whatever EA’s shooter is this year. Is anyone else starting to get worried that publishers are being too conservative and not making the jump to the next gen?

I can understand making last gen versions as well, but last gen only? Do they want there to be a market crash? People are not going to buy new consoles until there are games on them, and sitting and waiting for someone else to make them is not the way to go.

I know it’s a slow process and I’m probably impatient but it really does seem to me like companies are dragging their feet more than usual, especially given last gen was longer than usual. What does GC think?
Pinky


GC: Games get announced all through the year nowadays, so it’s hard to say where things stand at the moment even in terms of Christmas releases. But if after E3 there are still not significant next gen announcements from every major publisher then we might begin to worry.

Out you go

I thought we were past this sort of thing, but I was just reading this story about The Crew and it says not only does the game need a permanent Internet connection to run but it’ll kick you back to the menu screen if yours konks out. Even worse it’ll do it even if you’re playing on your own because it’s some kind of semi-massively multiplayer online game.


I’m not that interested in the game or anything but I just have to ask why? Who does that benefit? I guess maybe it’s meant to be an anti-piracy DRM thing but I bet it’s just the developer couldn’t be bothered to design the game any other way. Who cares about people who’s Internet connection falls out occasionally? They’re clearly not hardcore.

Oh and apparently the game is riddled with microtransactions that give your car an unfair advantage. I get the feeling this game was meant to be a Xbox One exclusive before they did all the U-turns…
St1nger

Ghost story

I realise I’m a bit late to the party here but wowzers… Beyond: Two Souls really is terrible isn’t it? I mean hats off to the graphics, it’s absolutely the best-looking game on the PlayStation 3 but well… is it a game? You don’t do anything that requires any skill and the bits where you’re on a horse but you’re hemmed in by all those invisible walls was just an insult to real gaming.

But I could’ve given that a pass if the game made good on its promise of being all about the story but that’s the worst part! Such absolute nonsense! I played Heavy Rain and although it had its silly moments and would’ve worked much better as a TV movie at least it all made some kind of sense. But Beyond is just pure gibberish where nothing makes sense and nobody acts like a real person.

I don’t want to give away any spoilers but Willem Dafoe’s character is pure Saturday morning cartoon by the end. It’s such a shame because some bits, like when Ellen is a tramp, are done quite well but it’s not a game and it’s not a movie either. I’d ask how they got such good actors involved but well… I assume it was money.
Cranston

Non-stealth release

Given the bizarre efforts Microsoft and EA are going to in order to downplay Titanfall on the Xbox 360 did they not consider maybe… not releasing it? It’s not like they had to or anything, but if they think it’s so important that it doesn’t detract from the Xbox One version then why have it in the first place? As GC has pointed out before the next gen versions of multiformat games generally sell the most already anyway, so it doesn’t seem like they have anything to worry about. But acting suspiciously like this is just drawing attention to something they wanted to be low profile.
Icon

GC: Here’s a good one as well: there are no screenshots for Titanfall on Xbox 360 at all, and nor are there going to be. We don’t know what we’re going to use in our review.

Easy prediction

Given the strong response to Mario Kart 8 it’s got me wondering what Nintendo are going to do for E3. After all these months of bad news I’d pretty much assumed they were trying to wind the Wii U down as quickly as possible and make something else – whether it’s this quality of life business or not. But now I think it’s pretty obvious that they’re going to stick with the Wii U for at least another year or so and that means announcing major games at E3.

I probably said this same thing last year but I hope Nintendo realise that an E3 filled with just Smash Bros., X, and Zelda will not cut it. We already know about these games, even if we’ve seen nothing of them, and clearly they’ve not been enough to get people excited about the Wii U. What we need is something new and unpredictable. If everything Nintendo shows at E3 can be predicated six months before it happens then they’ve failed. In my opinion.
Long John

Infinite Lego

This whole Lego business is getting pretty out of hand. The film was great, the toys are obviously great, but the games are just the exact same thing every single time. And now a Hobbit game is coming out just two months later (because of the DVD release I suppose). The worse thing is this leaves open for another new game at Christmas. When are companies going to learn that just because you like a thing it doesn’t mean you have an infinite capacity for enjoying it.

And what’s the next one going to be anyway? To my knowledge they don’t have any other new big licences so it’s either going to be Lego Batman 3 or a new Star Wars game (unlikely just before the new films). I’d like to think it was going to be a Lego City Undercover sequel for all formats, but I fear Lego has been burned by the failure of the Wii U.

There I am saying I’d like another game though, so I guess Warner Bros. and whoever do know what they’re doing. But like I said even my appetite isn’t never ending and I’m starting to feel like I’ve had enough. But maybe just one wafer thin sequel more…
Colin Seers


60 or bust

A few GC readers have written in about how good the new Mario Kart looks running at 60 frames per second. The gameplay videos do look great but it’s likely the video watched was not 60fps. Virtually all video on the Internet is 30fps, including most streaming services like YouTube and Vimeo.

Twitch and UStream do offer live broadcast video at 60fps and some specialist gaming websites provide high bitrate 60fps gameplay downloads, Eurogamer’s Digital Foundry comes to mind. The file sizes involved can be pretty big; here Digital Foundry have about fifteen minutes of video of Battlefield 4 which comes to two gigabytes.
John Ryan

PS: It looks like Microsoft’s ‘Power of the Cloud’ wasn’t just a load of hot air, and comes to more than simply providing dedicated servers. It looks pretty early on and I wonder if this will come to market or become another interesting prototype that disappears, like Microsoft IllumiRoom and Project Milo for Kinect.

GC: 60fps is a thing you feel, in the fluidity and responsiveness of the controls, more than you see. But we take your point.

Inbox also-rans

That sturdy little sprite would be Mr Rick Dangerous. Whether or not I get the Fez code I want to thank Opt1mus76 for considering those that don’t have internet access at key times of the day!
Meestah Bull

GC: Lucky for you, you did win it.

People are still playing GTA Online? I mean it was fun and all at the time, but aren’t they a bit bored of the wonky driving and auto-aiming gunplay?
Crabbles

This week’s Hot Topic

The subject for this weekend’s Inbox was suggested by reader Iceman, who asks what game did you initially hate but end up loving?

What’s the most extreme turnaround you’ve ever had for a video game? Was it a game you were dubious about at the preview stage or one you disliked in the first few hours but then went on to really enjoy? What period of time was there between the two opinions and was there any specific moment or feature that changed your mind?
Is there anything you regret about your earlier attitude and do you blame it on bad marketing, inaccurate previews, or just you getting the wrong end of the stick? Did you just think it wasn’t the sort of game for you, only to later find out the opposite?

The small print

New Inbox updates appear twice daily, every weekday morning and afternoon. Letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.

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Saturday 22 February 2014

Resident Evil 6 RELOADED

Resident Evil 6, known as Biohazard 6 (バイオハザード6?) in Japan, is an action-adventure third-person shooter video game and the ninth main installment in the Resident Evil series, developed and published by Capcom. Capcom defines the game's genre as "dramatic horror", however there is disagreement among reviewers whether this installment belongs in the survival horror genre. It was released for the PlayStation 3 and Xbox 360 on October 2, 2012 and for Microsoft Windows on March 22, 2013.

The story is told from the perspectives of Chris Redfield, a former member and founder of the BSAA traumatized by a failed operation, Leon S. Kennedy, a Raccoon City survivor and agent for the U.S. government, Jake Muller, illegitimate son of Albert Wesker and associate of Sherry Birkin, and Ada Wong, a freelance agent framed for the bio-terrorist attacks by Neo-Umbrella. They must all confront the force behind a massive bio-terrorist attack with the newly developed C-virus in cities across the world.
Resident Evil 6 will allow players to select between three scenarios with connected storylines, each with their own feel. Each scenario follows one of three main protagonists - Leon Kennedy, Chris Redfield and Jake Muller. The player characters from each scenario will have their own partners which, in a similar fashion to Resident Evil 5, are controlled by either the computer AI or another human player via local or online multiplayer. When playing in single player, the player can allow another player to join in online at any time. A fourth scenario is unlocked after the player has finished the other three, in which the player controls Ada Wong (without a partner).

Gameplay is streamlined from previous games, allowing players to pick up items quickly and change weapons in real time. Players are also able to move while aiming their firearms. A new feature comes in the form of tablets, in which players can recover health at the push of a button. More tablets can be produced by locating herbs found throughout the game. By finding various herbs and saving them before converting, more tablets can be obtained from them. If one player runs out of health, that player will have a short time to try and defend him/herself while his partner attempts to revive them. If either player is killed, gameplay resumes at the last checkpoint. The game will have several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves. Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. Players can equip three of these upgrades which apply to all the campaigns. There are set piece events that require different approaches, such as shooting at zombies, prying through a door, and attempting to locate keys in a vehicle


Concept development began in 2009, with full development beginning the following year under Hiroyuki Kobayashi, who producedResident Evil 4, and eventually grew to have the largest staff so far to work on a Resident Evil game. The game faced both negative reactions to the control problems with the demo and mixed reviews for the drastic shift in gameplay focus for the main game, being a point of both praise and criticism for different review outlets.
Resident Evil 6
Minimum Requirements

  • CPU:                     Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.8 Ghz or better 
  • RAM:                    2 GB
  • OS:                       Windows Vista/XP, Windows 7, Windows 8 
  • Video Card:           NVIDIA GeForce 8800 GTS or better/Radeon HD 3870
  • Sound Card:          Yes 
  • Free Disk Space:   16 GB 
Resident Evil 6
Recommended Requirements


  • CPU:                     Intel Core 2 Quad 2.7 Ghz or better, AMD Phenom II X4 3 Ghz or better 
  • RAM:                    4 GB 
  • OS:                       Windows Vista/XP, Windows 7, Windows 8 
  • Video Card:           NVIDIA GeForce GTX 560 or better/Radeon HD 5850 
  • Sound Card:          Yes 
  • Free Disk Space:   16 GB 



NEW PCSX2 1.2.1 Released !! (Emu + BIOS)

It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job

Here are a rundown of the biggest changes in this release:

Windows

Core:
  • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others 
  • Fixes to New GIF unit to solve regressions 
  • microVU bugs fixed (affecting Extreme-G Racing and others) 
  • CDVD fixes (Impossible Mission now boots) 
  • Path 3 arbitration and timing refinements 
  • MFIFO fixes for DDR games 
  • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more) 
  • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly 
  • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others) 
  • VIF Unpack optimizations 
  • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2) 
  • Various other game specific fixes in GameDB 
  • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2) 

SPU2-X:
  • Improved DMA system 
  • Fixes to reverb 
  • Improved time-stretcher recovery on extreme speed changes. 
  • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules 

GSdx:
  • Improved adapter selection for detecting of videocards 
  • CLUT (Color LookUp Table) fixes for games such as Disney Golf 
  • Texture Offset options added to help improve upscaling artifacts 
  • OpenGL mode added (Experimental currently) 
  • Various CRC hacks 
  • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18 
  • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:
  • Improved support for online play and make the users MAC address unique. 

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!


DOWNLOAD SECTION !